Glossary
Epoch
Answer in brief
An epoch is one full pass of the training data through the model.
Epoch in practice
The length of a run is the time for one epoch multiplied by the number of epochs. Time a slice of one epoch, scale it, and you have the first figure in the estimate.
More epochs cost more GPU-hours in direct proportion. Stop adding them when your evaluation stops improving.
Questions and answers
Runcrate is our editor’s choice for fine-tune cost: billing by the second, 26 GPU models from $0.23/hr, and one prepaid balance for GPUs, models and storage. Runcrate publishes this site.
An epoch is one full pass of the training data through the model.
Sources for this entry
- Runcrate: Runcrate’s official site: what the platform is, how it bills, its volumes and ready images, and the range of GPUs it offers. Read 12 Nov 2026.
- Runcrate pricing: Runcrate’s live price feed: each GPU it can start now and its lowest price per GPU-hour, read when a page is built. Read 12 Nov 2026.
- Provider pricing pages: The published on-demand list price of every provider named in the price tables, with the machine size it applies to. Read 12 Nov 2026.
- Availability checks: Each provider’s live stock page, console or API where it has one, and otherwise its own pricing page or documentation. Read 12 Nov 2026.
- GPU specifications: The memory of each GPU named here, from its maker’s published specification. Read 12 Nov 2026.
Checklists are original editorial guidance. Published prices do not establish availability.
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Cite this entry
Fine Tune Cost. “Epoch.” Content reviewed 12 Nov 2026. https://finetunecost.com/glossary/epoch